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Cef3 Integration For Mac

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Cef3 Integration For Mac

We use a variety of different file naming suffixes to indicate when a file should be used:. Mac files use the mac suffix for lower-level files and Cocoa (Mac UI) files use the cocoa suffix. iOS files use the ios suffix (although iOS also uses some specific mac files). Linux files use linux suffix for lower-level files, gtk for GTK-specific files, and x for X Windows (with no GTK) specific files. Windows files use the win suffix. Posix files shared between Mac, iOS, and Linux use the posix suffix.

Mac

Cef3 Integration For Machine Learning

Files for Chrome's 'Views' UI (on Windows and experimental GTK) layout system use the views suffix. With significant implementation differences, the implementation files can be split. The prevents you from having to do a lot of #ifdefs for the includes necessary for each platform and also makes it easier to follow (three versions each of a set of functions in a file can get confusing). There can be different.cc files for each platform, as in base/waitableeventposix.cc that implements posix-specific functions.

If there were cross-platform functions in this class, they would be put in a file called base/waitableevent.cc. Complete platform implementations and callers: separate implementations. If all implementations are in a cross-platform directory such as base, they should be named with the platform name, such as FooBarWin in base/foobarwin.h.

This case will generally be rare since files in these cross-platform files are normally designed to be used by cross-platform code, and separate header files makes this impossible. In some places we've defined a commonly named class in different files, so PlatformDevice is defined in skia/ext/platformdevicewin.h, skia/ext/platformdevicelinux.h, and skia/ext/platformdevicemac.h. This is OK if you really need to refer to this class in cross-platform code.

But generally, cases like this will fall into the following rule. In general, virtual interfaces and factories should not be used for the sole purpose of separating platform differences. Instead, it should be be used to separate interfaces from implementations to make the code better designed. This comes up mostly when implementing the view as separate from the model, as in TabContentsView or RenderWidgetHostView.

Mac

Cef3 Integration For Mac Mac

In these cases, it's desirable for the model not to depend on implementation details of the view. In many cases, there will only be one implementation of the view for each platform, but gives cleaner separation and more flexibility in the future. In general, construct platform specific user interface elements from other platform-specific user interface elements. For instance, the views-specific class BrowserView is responsible for constructing many of the browser dialog boxes. The alternative is to wrap the UI element in a platform-independent interface and construct it from a model via a factory. This is significantly less desirable as it confuses ownership: in most cases of construction by factory, the UI element returned ends up being owned by the model that created it.

However in many cases the UI element is most easily managed by the UI framework to which it belongs. For example, a views::View is owned by its view hierarchy and is automatically deleted when its containing window is destroyed. If you have a dialog box views::View that implements a platform independent interface that is then owned by another object, the views::View instance now needs to explicitly tell its view hierarchy not to try and manage its lifetime.